Developing ideas and making things happen

Modelling & Simulation -An introduction to modelling- Possible Scheme of Work

Explore options and make choices. Use 'Undo' to start again or adapt something. An introduction to modelling

 

Year Group some children will not have made so much progress and will most children will some children will have progressed further and will
Y1 Press buttons and achieve random effects without a clear purpose.

Explore options and make choices. Use 'Undo' to start again or adapt something.

E.g. Children explore cause and effect by using different colours in a portrait to reflect different ways they feel

Make purposeful use towards a specific outcome. Be confident in explaining their actions.

E.g. Use software or an online scenario to try out designs for effect.

 
  • I know that pressing buttons will make something work
  • I know different controls will have different effects
  • I know how to choose different tools for effect
  • I can use a variety of tools to create something
  • I know that the computer can be used to make real and fantasy situations
  • I know 'undo' and 'redo' let me experiment with effects
  • I am confident using different tools for a reason
  • I am able to explain my actions
  • I know how to create real and fantasy situations on the screen.
  • I know the similarities and differences between real and fantasy situations.

 

 

 

 

Linked Planning Linked Resources

An introduction to modelling

wwwpoissonrouge.com Design a face Programmable toys
  Assemble the scene for Humpty Dumpty Model making changes to a bears character  
 

www Fun and games

www Story bear - Simple Adventure Games

Decorate a tree

 

 

wwwDesign a snowman

 

 The Me Maker
The Me Maker A modelling activity. Choose between styles of hair, eye colour, skin tone, nose and mouth shape and glasses to create your own face. Then enter your name, choose your favourite food and things you like to do. Finally print off your own 'Memaker' passport.

 

www Make and Do Games

 
Build a house

Dress Barnaby Bear


Gingerbread Man Generator

Create your own Gingerbread Man. Why not give him buttons, gloves, shoes and a smiley face?

 


Handy Home

Modelling activity to create all kinds of houses and homes.


Jack and the Beanstalk Castle Builder

Modelling activity to create all castle for Jack to investigate.


Wet Play

A water tray simulation. Explore and describe what you can do.

 


Sea Life Colour Mixer

A modelling activity where you can explore simple colour mixing

Person Printer

A modelling activity where you can create and cut out a person with movable arms and legs.


Pond Protector

A pond modelling / simulation activity. Drag on the pond creatures and watch them do their pondy-thing! Click on the tab on the right-hand-side to enter your name and to print your pond.

 

Sealife Simulator

A sealife modelling / simulation activity. Drag on the sea creatures and watch them do their thing! Click on the tab on the right-hand-side to enter your name and to print your underwater world.

   

An introduction to modelling

wordClick here to download the planning seen below

Week

Area of study  (From NC PoS)

Learning Objectives

Activities

Key Vocabulary

Resources

Assessment Outcomes

 

1

Explore ideas using simulations.

To choose and drag objects on the computer screen.

Design a face on-screen.

Click
Drag
Mouse

Design a face

Level 1:
I can explore a CD ROM or webpage.

I can create pictures of real and imaginary places.

Level 2:
I can use ICT to explore what happens in real and imaginary situations.

 

2

Explore ideas using simulations.

To choose and drag objects on the computer screen.

Add decorations to Christmas tree on-screen.

Click
Drag
Mouse

Decorate a tree

 

3

Try things out and explore what happens …

To use a talking book.

Move forward and back from page to page.  Select from menus.  Click on objects on the page.

Forward
Back
Click

Story bear

 

4

Try things out and explore what happens …

To use a simple game.

Explore a simple game on-screen.  Move from page to page. Click & drag objects on the page.

Forward
Back
Click
Drag

Fun & games

 

5

Try things out and explore what happens …

To use the brush tool in a painting program.

Create a picture on a particular theme using the brush & fill tools.

Tools
Click
Brush
Fill

Painting program e.g. Colour Magic / Textease Paint

 

6

Try things out and explore what happens …

To use stamps in a painting program.

Create a picture on a particular theme using stamps.

Tools
Click
Stamps
Fill

Painting program e.g. Colour Magic / Textease Paint

 

7

Try things out and explore what happens …

To draw shapes in a painting program.

Draw shapes on-screen and fill with colour.

Tools
Click
Shapes

Painting program e.g. Colour Magic / Textease Paint